New texture I created today completely tillable. I created this texture by using photos form CGTextures.com, NDO and some bomb Photoshop skills. Hope y'all like it!
I am an Environmental Artist attending the University of Utah! I love modeling and texturing. Right now I work for Rockwell Collins creating 3D asset such as tanks, planes and military vehicles for the government. But my true passion is creating game environments. I will be using this blog for displaying my skills and growth as an artist; Hope you like it!
Sunday, August 30, 2015
Thursday, August 27, 2015
Treasure Chest Scene
Here is some Junior year work I did at the U. I am pretty proud of it, but at the same time I realize I still have a ways to go.
Tillable Textures - Marble and Rock
This texture was hand crafted without the help of Quixel or any other texturing software.
I used Photoshop's cloud filter and pictures smashing to create this work of art. :)
I did although use Quixel to assist me in creating the rocky feel to this texture. With that being said I still modeled the rocks in Maya and Zbrush before hand. I then baked and got the normal and AO map for this texture. Then, finally, I used a combination of picture mashing and Quixel to come out with this final result.
First Envioronment
Here is the First big scene I have ever tried to do. Big thanks to my boy Greg Westphal for the Concept. Hopefully I did it some kind of justice!
If you like Gregs work Please go to his site
http://www.gregwestphal.com
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