Thursday, August 27, 2015

Treasure Chest Scene

Here is some Junior year work I did at the U. I am pretty proud of it, but at the same time I realize I still have a ways to go.



Tillable Textures - Marble and Rock


This texture was hand crafted without the help of Quixel or any other texturing software.
I used Photoshop's cloud filter and pictures smashing to create this work of art. :)


I did although use Quixel to assist me in creating the rocky feel to this texture. With that being said I still modeled the rocks in Maya and Zbrush before hand. I then baked and got the normal and AO map for this texture. Then, finally, I used a combination of picture mashing and Quixel to come out with this final result.

First Envioronment

Here is the First big scene I have ever tried to do. Big thanks to my boy Greg Westphal for the Concept. Hopefully I did it some kind of justice!






 If you like Gregs work Please go to his site 
http://www.gregwestphal.com